Internet of Cars: A Distributed Exhibition & Public Talks
These storyboards introduce a creative approach to conceiving cars as data packets through the use of their license registration plate and offering a playful platform that allows users to engage with them as though they were part of social media. The cartoons evoke the concept of the Internet of Things and suggests that a barrier exists that is preventing the general public from conceiving cars as being part of a similar network. The team propose that existing tagging technologies such as barcodes and RFID tags that support objects to be tracked through the internet are not being transferred to cars to offer the same capabilities. The comics present visions for a platform that leverages the unique identifying properties of car registration plates and introduces tourist contexts in which people will be able to ‘play’ with cars as they might data through games, messaging services, and visualisations.
We understand the extent to which behavioural change in transport habits and practices can be facilitated through the creation of a new form of ‘transport network’, based on extending social networking principles to transport users.
The project has developed a suite of mobile phone apps for each of the corresponding research contexts. Watch videos and read details of the projects aims, key findings and outputs.
The 6ST team comprised researchers from the universities of Southampton, Edinburgh, Salford, Bournemouth and Lancaster.